Saturday, July 4, 2026
1n2.org โ Saturday, July 4, 2026
Development session.
๐ Git Commits (21)
- MadPatrol X: paper-art loader โ drop scene-0..8.png into madpatrolX/paper-art/ and the newspaper uses them automatically (procedural scenes remain fallback); prompts file included
- MadPatrol X: mb-cut.png final cleanup โ sparkler burst and flying muzzle flash removed via color-aware targeted erasure, hat fully intact
- MadPatrol X mobile: tap-aware menus everywhere (title/select/story/initials/scores), fullscreen button + F key, audio unlock on first touch, rotate hint, PWA manifest + service worker + icons for add-to-homescreen app install
- MadPatrol X: walking levels get Contra treatment โ duck restored, directional aiming (up/diag/down w/ aimed gun), Bionic Commando claw grapple on V/Shift w/ rope+zip; 1.32x view scale so walking stages fill the tall screen; boss health bar moved below top nav; skylines doubled to 3840px w/ two landmark passes (less repetition)
- MadPatrol X: A-E checkpoint letters sized and aligned to match the rest of the top nav
- MadPatrol X: start with 3 lives
- MadPatrol X: top-ten high score table w/ arcade initials entry (persisted, migrates old hi-score), shown after game over/win; removed brain.db tickets + WPN lines from HUD
- MadPatrol X: mb-cut.png rebuilt โ flood-fill keying keeps dark suit solid, edge erosion + despeckle removes fringe at buggy rear and stray dots near hat
- MadPatrol X newspaper: bigger fonts throughout (masthead 38, headline 33, body 16/17, strip 15/12.5, kicker 14), strip row raised to clear the kicker
- MadPatrol X title: MB graphic enlarged to 430px, bigger than the rings
- MadPatrol X: silver bomber saucers for visibility, buggy forward range extended to chase them, removed all written word signs from backgrounds (skyline text, neon signs, billboards)
- MadPatrol X HUD: A-E bar to the right edge with stage name + lives hats between; up-shot now rides with the buggy, straight up on screen like Moon Patrol
- MadPatrol X title: remove blinking ring sparkles (stray pixels near the hat)
- MadPatrol X title: pre-keyed transparent mb-cut.png so MB is always on top of the rings (works under file:// too)
- MadPatrol X title: key out MB art background so rings sit behind him, hi-score greyed in upper-right, HOWTO trimmed to SPACE SHOOT / ENTER START / ESC PAUSE / M MUTE
- MadPatrol X: bigger rocks (64x52 / 96x76) + wider bullet hitbox โ deck-height shots were sailing over small rocks
- MadPatrol X title relayout: MB centered on Sonic-style rings w/ sparkles, START/LEVEL SELECT on one line, centered hi-score, single long HOWTO line at bottom; removed subtitle, bosses tally, and @MadBitcoins lines
- MadPatrol X round 4: bullets fire from car deck w/ MB pistol-up pose, NES-box-art cover scenes per stage in newspaper (blimp fight, tunnel rats, solvent tower, springs, quantum swarm, highway, castle, sunset) w/ bigger readable text, smaller buggy/enemies/hero, bigger rounder goggles, white-on-orange stroked Bitcoin logo hat, A-E bar on top bar by the 1UPs, white-outlined 1UP/HI labels
- MadPatrol X round 3: real newspaper articles (per-stage copy + markets/weather/classifieds, no greeked lines), A-E bar into top nav right, currency-stroke Bitcoin logo on hat, taller 960x640 screen with road at bottom, bedrock filler in platformer stages
- MadPatrol X round 2: MB sprite rework (big red goggles, bearded face, bright suit + outline, hat perched right + smaller), no down-shot, spread aims up only, compact A-E bar in top HUD, washboard bumps for wheel action, bigger buggy-driver goggles, animated Ninja Gaiden-style newspaper cutscenes (spin-in, typewriter headline, sepia halftone MB photo w/ muzzle flashes, real front-page layout), Rad Racer grounded skylines w/ horizon glow
Generated 2026-07-08 01:10 ยท 1n2.org Daily Log